A few Lingo Commands ---------- ---------- -- set the forecolour of sprite 2 to colour 5 in the colour palette sprite(2).foreColor = 5 -- set the forecolour of sprite 2 to a random colour in the colour palette sprite(2).foreColor = random(255) -- set the colour of the stage to a random colour in the colour palette stageColor = random(255) -- set the opacity, or blend, of sprite 3 to 0 (meaning totally transparent) sprite(3).blend = 0 sprite(3).blend = 30 -- set it to 30 (30% opaque) sprite(3).blend = 100 -- set it to 100 (100% opaque, meaning totally non-transparent) -- change the cast member of sprite 8 to be cast member "blue" sprite(8).member = "blue" -- change the cast member of sprite 8 to be cast member number 3 sprite(8).memberNum = 3 -- make sure any changes to the stage are done right now updateStage sprite(10).moveableSprite = true -- make sprite 10 moveable -- if the mouse is over sprite 6, then set the cast member of sprite 6 to be "green" -- otherwise go back to the "blue" original cast member. on mouseEnter me sprite(me.Spritenum).member = "green" end on mouseLeave me sprite(me.Spritenum).member = "blue" end -- put the string "The text you want to be in the field" into the cast member named "fieldmembername" member("fieldmembername").text = "The text you want to be in the field" ------- Examples that Will be Coming Soon: Multimedia disk : 3930 examples : Variables - easy : random.dir globaldot.dir w11vartoday.dir Multimedia disk : 3930 examples : other a2 techniques: all files potentially useful, but see the directory list of what they are in readme.txt Multimedia disk : 3930 examples : Variables : don's slightly harder examples of using variables Multimedia disk : 3930 examples : remembering examples : Don's remembering examples - many varieties...